Public Update #57
Public Update #57
Credits
Introducing credits, earned through playtime (and other soon-to-come activities).
For every hour played, you will earn 1 credit. Credits will be given to you as a physical item, but if your inventory has no space, you will receive a message telling you to clear some space then you can do /rewards to claim any pending credits that you missed out on.
In this /rewards menu, it will also display how much time until your next credit.
Credits can then be spent on the credits shop by doing /credits. This will update over time with more and more things to purchase (feel free to leave any suggestions). One of the things you can purchase is cash, converting your time to money.
With this credits system, to prevent farming it does not count AFK time. If you try to do any kind of anti-afk methods you will be punished. If you are doing it in a way you don't deem malicious but is, example being online checking your mail every 5 seconds, you will also be punished or have credits revoked. Credits are meant to be earned from you actually playing the game, so just go on about playing as you always do. If you do happen to go afk, do not worry about being punished or such, as if you are stood still/not interacting for a period of time it will set you automatically afk, and will also display you a message in the chat. Nothing will change or be effected by you being AFK, just your timer will stop counting.
Remember if you have any credit shop suggestions, please make a ticket in-game with the suggestion or send it in discord, you will be rewarded for any creative suggestions.
Other small notable changes
Grappling Hook drops have been re-enabled and fixed.
Archery has been removed, credit shop will serve as a replacement.
Turret upgrade prices have been slightly adjusted.